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Rigid Body Design System in C++
Programmer | C++
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Designed and built an interactive rigid-body physics simulation that makes complex motion systems visually interpretable.
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Implemented collision detection, impulse-based resolution, and quaternion-based rotational updates in C++, while focusing on how motion, constraints, and interactions are communicated clearly to the user through real-time visualization in PolyScope.
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Explored how abstract physical rules (forces, constraints, orientation) can be translated into intuitive, user-facing visual behaviors.


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